Grand Theft Auto (commonly
abbreviated GTA) is a multi-award-winning video game series created in the
United Kingdom by Dave Jones, then later by brothers Dan Houser and Sam Houser,
and game designer Zachary Clarke. It is primarily developed by Rock star North
(formerly DMA Design) and published by Rock star Games. The name of the series
is derived from grand theft auto, a term referring to motor vehicle shoplifting.
The
series is set in fictional locales heavily modeled on American cities, while an
expansion for the original was based in London. Game play focuses on an open
world where the player can choose missions to progress an overall story, as
well as engaging in side activities; all consisting of action, adventure,
driving, occasional role-playing, stealth, and racing elements. The subject of
the games is usually a comedic satire of American culture, but the series has
gained controversy for its adult nature and violent themes. The series focuses
around many different protagonists who attempt to rise through the ranks of the
criminal underworld, although their motives for doing so vary in each game. The
antagonists are commonly characters who have betrayed the protagonist or his
organization, or characters who have the most impact impeding the protagonist's
progress.
Video
game developer DMA Design began the series in 1997, and it currently has ten
stand-alone games and four expansion packs. The third chronological title,
Grand Theft Auto III, was widely acclaimed, as it brought the series to a 3D
setting and more immersive experience, and is considered a landmark title that
has subsequently influenced many other open world action games and led to the
label "Grand Theft Auto clone" on similar games. Subsequent titles
would follow and build upon the concept established in Grand Theft Auto III.
Film veterans such as Michael Madsen, Ray Liotta, Burt Reynolds, Dennis Hopper,
Danny Trejo, Gary Busey, Samuel L. Jackson, Chris Penn, James Woods, Joe
Pantoliano, Frank Vincent, Robert Loggia, Kyle MacLauchlan, and Peter Fonda
have all voiced major characters in many installments, and the series is
critically acclaimed and commercially successful.
Overview
Each
game in this series allows players to take on the role of a criminal or a
wannabe in a big city, typically an individual who rises through the ranks of
organized crime through the course of the game. The player is given various
missions by kingpins and major idols in the city underworld which must be
completed to progress through the storyline. Assassinations and other crimes
feature regularly, but occasionally taxi driving, firefighting, street racing,
bus driving, or learning to fly helicopters and fixed-wing aircraft are also
involved.
In
later titles, notably those released after Grand Theft Auto 2, the player is
given a more developed storyline in which he is forced to overcome an
unfortunate event (e.g., being betrayed and left for dead), which serves as
motivation for the character to advance up the criminal ladder and ultimately
leads to the triumph of the character by the end of the storyline. The Grand
Theft Auto series belongs to a genre of free-roaming video games called sandbox
games, and grants a large amount of freedom to the player in deciding what to
do and how to do it through multiple methods of transport and weapons. Most
traditional action games are structured as a single track series of levels with
linear gameplay, but in GTA the player can determine the missions that he wants
to undertake, and his relationships with various characters are changed based
on these choices. The cities of the games can also be roamed freely at any
point in the game, and are examples of open world video game environments which
offer accessible buildings with minor missions in addition to the main
storyline. There are exceptions: missions follow a linear, overarching plot,
and some city areas must be unlocked over the course of the game.
Grand
Theft Auto III and later subsequent games have more prevalent voice acting, and
radio stations, which simulate driving to music with disc jockeys, radio
personalities, commercials, talk radio, pop music, and American culture.
The use of vehicles in an exportable urban
environment provides a basic simulation of a working city, complete with
pedestrians who generally obey traffic signals. Further details are used to
flesh out an open-ended atmosphere that has been used in several other games,
such as The Simpsons Hit & Run, which has less emphasis on crime or
violence.
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